October Meeting Follow-Up: Ryan Taylor's Animation System

I wanted to post an entry about last night's meeting featuring Ryan Taylor from Schematic to recap the event. Ryan's presentation on his Animation System was excellent and I believe that everyone at the meeting got a lot out of the session.

Ryan began the presentation explaining the differences between timeline and programmatic animation, showing the advantages and disadvantages to both. Then Ryan went into the math of animating, which quite honestly is the most math I've endured since high school (and that was a long time ago). I was truly impressed with Ryan's confidence and knowledge when it comes to programmatic animation. He really understands what makes an animation work and relayed that to the audience well.

Finally, after getting us the background that we needed to understand what his Animation System offered, Ryan demonstrated the many things that you can do with very few lines of code. Built in ActionScript 3.0, Ryan's Animation System can use either the Enter Frame Event or a Timer to control animations. I loved seeing that you can write one line of code to animate an on-screen object in ways that would normally take many, many more lines. By the end of his demonstrations I could clearly see the time and money that can be saved using this system. Finally, Ryan showed showed the presentation that John Grden used at MAX last week that combined PaperVision3D with Ryan's Animation System. It was very interesting.

Ryan's Animation System is currently at v2.0 and can be found here. Ryan said that the system has an MIT License and developers may do what they want with the code. Ryan has also gone to to trouble of documenting the system and providing all of the demonstration files within the code download.

Thanks, Ryan, not only for presenting but for giving back to the community.

 

Comments
Ryan Taylor's Gravatar Thanks for the kind words, Leif. It was my pleasure!
# Posted By Ryan Taylor | 10/10/07 10:49 AM
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